I made tiles for the city and decided that the ones on the right were too simple and wouldn't blend with the forest ground, so I decided to darken the colors and add more splatters and green as to give the impression that the grass is growing over the tiles. I also aded normal maps to increase the detail on the ground and make it look 3D.
This is how the ground looks in Unreal Engine I made a Landscape that I can sculpt and manipulate and raise the ground. This is used to make mountains and hills. I used painting and blended the two textures together to make it look like the two worlds take over each other. I decided to use Unreal Engine and Import all the assets I made in Maya. I feel like Unreal is a good way to make your assets looks good and just have the player walk trough your environment.
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